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Chapter 1: A Place Called Cyberspace (continued)
Taking the "Virtual" out
of Virtual Reality
"Well they outlawed LSD. It'll be
interesting to see what they do with this."
Jerry Garcia
From "Being in Nothingness"
by John Perry Barlow (1990)
Webopedia defines Virtual
Reality as:
An artificial environment created with computer hardware
and software and presented to the user in such a way that
it appears and feels like a real environment. To enter a
Virtual Reality, a user dons special gloves, earphones,
and goggles, all of which receive their input from the computer
system. In this way, at least three of the five senses are
controlled by the computer. In addition to feeding sensory
input to the user, the devices also monitor the user's actions.
The goggles, for example, track how the eyes move and respond
accordingly by sending new video input. It is difficult
to decide where to begin a discussion about Virtual Reality,
or VR. Although constricted by the technology supporting
it, VR actually has no natural limits. There is no absolute
beginning, end, top, or bottom to Virtual Reality. The fact
of the matter is that VR is as unlimited as the imaginations
of those who are building these new virtual universes, and
from what I have seen, the virtual worlds now coming to
life on the Internet are being created by people with astounding
imaginations indeed. (12)
My personal experience with
VR is quite limited. The majority of my career involving the
Internet has been devoted to working on its infrastructure,
security, and e-commerce capabilities. Naturally, I played
around with VR from time to time but, like many of my peers,
I left it to the kids. We all knew that the field of Virtual
Reality is where the real action will eventually take place,
but we were waiting for the technology to mature a little
more before investing our time and money on it. After meeting
some pioneers in the field of Virtual Reality, however, my
opinion about waiting on the sidelines until the technology
is perfected has changed dramatically. It is now clear to
me that, while the World Wide Web is simply a linked, two-dimensional,
document base, Virtual Reality is about direct person-to-person
interactions in three-dimensional cyberspace. This is some
of the technology our species has begun using to actually
populate cyberspace.
In early autumn of 1999, I
attended a conference at which two of the presenters spoke
about their work in Virtual Reality. Mark Pesce, co-developer
of VRML,
described ways in which our species is already being transformed
by ideas brought back by some of the early colonizers of virtual
spaces. One of the projects of which he spoke was T-Vision,
or Terravision, which has already made a profound impact on
all who have used it. In a paper delivered at an earlier conference,
here is what Pesce had to say about this amazing project:
In T-Vision, the participant is immersed within the body
of the Earth; using a novel "Earthtracker" interface,
the system delivers a realistic [video] approximation of
the planet, from almost any point of view, in a continuously
refining series of quasi-live images. T-Vision is a networked
system whose nodes gather up data and then share it with
other T-Vision nodes. Each additional node adds detail to
the system; each node consists of itself and all others.
T-Vision delights and enraptures participants in a seductive
materiality; the immediacy of the ultimate interconnectedness
of all life is self-evident rather than metaphysical. Spreading
out from the proximal, the self finally comes to encompass
a body greater than its own, the Gaian biota as a whole.
(13)
Another speaker at the conference
I attended was Bruce Damer, a leader in avatar
research and development. Bruce is also a co-founder of the
Contact Consortium, a global forum for the development in
cyberspace of Inhabited Virtual Worlds. (14)
During the week of the conference, Bruce, along with dozens
of his friends who were in remote locations, labored to construct
a virtual counterpart of our conference in cyberspace. At
the end of the week, Bruce gave his presentation jointly to
those of us who were physically with him at the conference
and to those who were also with us in cyberspace.
Personally, I don't like the
phrase "Virtual Reality." That term suggests that
there is a more real reality elsewhere, and that in some way
VR is only an imitation of what we so casually refer to as
reality. The fact is there is no such thing as one, single,
absolute reality that each and every human being shares. For
example, those of us who live in the United States share a
consensual reality we call the Interstate Highway System.
We know that freeways exist because we drive on them. On this
very same planet, however, there are people who have never
seen an automobile, much less a freeway. For these people
there is no independent and absolute reality of an Interstate
Highway System. Even if they have heard of such things, technological
artifacts like modern highways exist for many people only
as fantastic flights of fancy.
One
could argue, of course, that freeways are truly an objective
fact of reality, and that if members of an aboriginal tribe
spent a month in Los Angeles their absolute reality would
then include many of the things U.S. citizens assume to be
absolutely real. What then of the reality of the aborigines?
Are we willing to agree that their reality, which bears little
resemblance to our own world view, is also concretely objective
and real? If we are to force our freeways into an aboriginal
world view of absolute reality, it seems only fair that we
then agree the aboriginal world view also encompasses many
absolutes. We are all members of the same species. What right
does one tribe have to declare that theirs is the only real
world view? Unless we are willing to integrate every existing
human world view into our own (an impossibility, due to numerous
contradictions), we cannot say that there is a single form
of overreaching and absolute reality for our entire species.
The reality of what we mistakenly call primitive cultures
is every bit as well-grounded as that of modern physicists,
with their tales of charmed quarks and other exotic particles
that we cannot see with our own eyes. (15)
Reality, as experienced by
individual members of the human species, is not absolute.
Rather, what we so loosely call reality is better called consensual
reality. Our reality is what we, as a particular tribe, agree
to. It is our consensual reality-our world view. As you peel
back the layers of consensual reality, searching for some
bedrock of commonality among all people, what do you find?
The only absolute measures of consensual reality I can find
that reach across all cultures are the three dimensions of
up/down, left/right, and forward/backward. Even the fourth
dimension, time, which most of the world has accepted as an
absolute, is not universally accepted in all human cultures.
Some native cultures view time as open for travel in both
the forward and backward directions. Western civilizations,
however, usually agree that it is not possible to go backward
in time. Thus, I call the four-dimensional reality of the
West "closed
reality" as opposed to the open
reality of those who have a more malleable view of
time. For the rest of this chapter, therefore, I will use
the phrase "closed reality" to refer to the consensus
reality where one of the four basic dimensions, time, is limited
to moving only in one direction.
Unlike the case of closed reality,
virtual universes created in cyberspace can establish their
own laws of nature. Therefore, not only can one defy gravity
and fly in VR space, one can also be instantly teleported
to another part of the world or into a completely different
universe, with no concerns for the restrictions of time. In
essence, Virtual Reality is such an unlimited form of reality
that after you spend some time there, you will wonder why
anyone would want to live in the time-constricted space we
call consensual reality. As Mark Pesce says, "At the
furthest corners of the imaginal, our ability to simulate
rapidly approaches believability, as if, soon we'll cross
a threshold between what is real and what we believe to be
real, never again sure of the difference." (16)
Pure VR is a consensual reality
that has no limitations in any of its dimensions if that is
what the creator of a particular VR universe decides. Thus,
Virtual Reality is actually unlimited reality. Of course,
as virtual worlds are constructed in cyberspace, their citizens
gradually evolve their own rules of nature, imposing whatever
limitations are necessary to fulfill their visions within
the mundane restrictions of computer speed and bandwidth.
The fact remains, however, Virtual Reality is a mind-space
that is no more virtual than any other form of reality in
a quantum mechanical universe.
I once heard a motivational
speaker say, "Wherever you are, be there." What
he was pointing out is that sometimes our minds are not in
the same place as our bodies. Such is the case when, after
a taxing day at work, some people cannot get their minds to
focus on what is happening at home. Their bodies are at home,
but their minds are still at work. The beauty of a Virtual
Reality experience is that be-ing there is much more easily
attained than when engaged in the physical world. Flying through
a VR world is a pure mental and emotional experience, a pure
spirit experience. There is a smooth, fast, continuous flow
about it that causes creative sparks to fly, which sometimes
results in seeing the physical world through completely different
eyes. After having now spent some time in various VR worlds,
I understand what Bruce Damer means when he says that "Virtual
Reality is going to be the fundamental communications medium
of the 21st century." I also agree with Bruce's view
that VR is going to have a far greater impact on this century
than any other form of communication media. Through the use
of this powerful technology our species has the means to truly
immerse itself in the future and see where various paths may
lead us.
As another Virtual Reality
pioneer, Galen Brandt, says about the depth of a VR experience,
"What happens to your image happens to you, because in
Virtual Reality we become both art and artist." (17)
This is not mere rhetoric; it is serious science. For example,
the American Cancer Society has funded research aimed at discovering
ways in which Virtual Reality technology can be used to help
cancer patients better tolerate the side effects of chemotherapy.
(18)
In her soon-to-be published book, Virtual Healing,
Galen Brandt provides other examples of how this technology
is already being used to improve people's lives: (19)
Children with autism who can't deal with the complexities
of the real world can be placed in a deliberately simplified
VR and learn to use a fork or cross the street safely for
the very first time in their lives.
Adults so crippled with Parkinson's disease that they can
barely walk can use "augmented reality" glasses,
which let them see regularly spaced visual cues in the form
of little black cubes, and suddenly they can walk again.
Quadriplegic children wired to a Virtual Reality biocontroller
can move a happy face cursor across a computer screen, just
by moving their eyes.
An agoraphobic crosses a virtual bridge, then the real
Golden Gate Bridge for the first time.
A doctor in Boston performs a colonoscopy in Bosnia.
A woman in a wheelchair plays tag in space.
A musician uses her nervous system to make music . . .
and then becomes music.
As Galen has told audiences
for several years now, "These are miracles of virtual
healing . . . and they are real today." It is a known
scientific fact that changes in a person's consciousness can
be directly linked to changes in one's brain chemistry. Your
thoughts actually cause chemical reactions, which in turn
can have a deep impact on your emotional state. There are
rumors that research is now underway on using Virtual Reality
as an anti-depressant, a digital drug. When Galen says the
woman in the wheelchair was healed after playing tag in a
virtual environment, she is not saying that the woman's body
was miraculously restored to full health. Rather, by using
Virtual Reality to send her body positive chemical messages,
she was able to emotionally experience a new sense of self.
As Galen says:
Consciousness creates the body.
To give yourself a new message is to become that message,
down to your neurons. In beholding ourselves as healed, virtual
selves-in becoming our self-visualizations-we become the selves
of our deepest and most healing dreams. Belief becomes biology;
the technological, the transformational. This is nothing less
than a revolution in medical practice. (20)
It is in people's minds
that the healing begins. It is only there that our most deeply
held self-image can change. Consciousness can truly transform
the self, and regaining a positive image of oneself can do
wonders in forging the attitude required to overcome the obstacles
that life might throw in one's path.
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